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 Call of Duty: World At War unveiled for Wii

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PostSubject: Call of Duty: World At War unveiled for Wii   Wed Jun 25, 2008 5:00 am

Quote:
Activision has unveiled the next game in the Call of Duty franchise, and Wii players will be along for the journey deep into the South Pacific and European theatres when Call of Duty: World at War is released this spring on Nintendo’s system, the Xbox 360, PlayStation 3 and Games for Windows PC (and, Nintendo DS was also included in the reveal trailer).




The game will be a gritty fight that will pit players against enemies
that know no surrender and show no mercy, said Activision, and it will
utilise the Call of Duty 4: Modern Warfare
engine, allowing it to throw out the rulebook of war to transform WWII
combat through a new enemy, new tactics and an uncensored experience of
the climatic battles that gripped a generation.

As U.S. Marines and Russian soldiers, players will employ new features
like cooperative gameplay, and weapons such as the flamethrower in the
most chaotic and cinematically intense experience to date.

“With Call of Duty: World at War, we’re re-defining what it means to play a WWII game,” said Mark Lamia, Studio Head for Treyarch. “We’re
excited to give players a host of new enemies that employ entirely new
tactics, as well as new, groundbreaking tools – like co-op and the
flamethrower – to succeed in the epic fight.”


Call of Duty: World at War will introduce co-operative play,
bringing fresh meaning to the “No One Fights Alone” mantra with up to
four-players online for Xbox 360, PS3 and PC (no Wii, it seems), or
two-player local split-screen on consoles. The Wii version will also
support a unique co-op mode for two players, and for the first time
ever players will experience harrowing single-player missions together
for greater camaraderie and tactical execution.

The co-op campaign will allow players to rank up and unlock perks in
competitive multiplayer by completing challenges and earning experience
points, adding continuous re-playability and team-based gameplay.
Whether playing competitively or cooperatively – if players are online
with World at War
– they will always gain experience points, Activision continued. Based
on a player’s experience rank and rank of the player’s friends, the
game will scale dynamically to provide a deeper level of challenge.

Speaking with VideoGamer.com
at the game’s unveiling in London, developer Treyarch said that the Wii
version will make use of a ported version of the Modern Warfare engine
and will feature support for the Wii Zapper. And, a separate, ‘special’
team at Treyarch is handling development of the game according to
senior producer Noah Heller.

Heller said, “For all intents and purposes it's the same game,” and added, “It's going to look better than any Wii game I've ever seen on the market. This will easily the best shooter on the Wii.” Perhaps The Conduit will have some real competition on its hands...


Source: http://www.aussie-nintendo.com/forum/showthread.php?t=10668

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PostSubject: Re: Call of Duty: World At War unveiled for Wii   Wed Jun 25, 2008 5:08 am

Bob!
Your actualy posting! Pikachu2

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PostSubject: Re: Call of Duty: World At War unveiled for Wii   Wed Jun 25, 2008 5:10 am

That doesn't have anything to do with the topic, but yes, I am posting.

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PostSubject: Re: Call of Duty: World At War unveiled for Wii   Wed Jun 25, 2008 5:18 am

lol, just havin a little fun.

Anyways, thanks for giving us that quote

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PostSubject: Re: Call of Duty: World At War unveiled for Wii   Thu Jun 26, 2008 10:52 am

i got a feeling they are gonna half A** the wii version of this game, well they do to most multiplatform games that are on the wii, ill just get this for thed ps3

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